<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Blog Entries by &quot;Bottle O&#039; Glue&quot; | SpaceHey</title><link>https://blog.spacehey.com/user?id=1525442</link><description>The most recent Blog Entries by the User &quot;Bottle O&#039; Glue&quot; on SpaceHey</description><item><title>Appreciating Design Things I Like</title><link>https://blog.spacehey.com/entry?id=2037252</link><guid>https://blog.spacehey.com/entry?id=2037252</guid><description>The Metro Design Language  (Technically Microsoft Design Language, but I&#039;m not typing that 500 billion times) Windows 8 was not a good OS. It certainly improved upon Windows 7 in performance and what not, but the User Experience is just awful. It was designed to be a tablet OS, and it left desktop users as second class citizens. Hot corners, the Start screen, the Charms Bar, making the desktop an ...</description><pubDate>Thu, 01 Jan 2026 20:51:00 +0000</pubDate></item><item><title>Th-they&#039;re EVERYWHERE. I can&#039;t stop seeing them. ALWAYS THERE</title><link>https://blog.spacehey.com/entry?id=1926222</link><guid>https://blog.spacehey.com/entry?id=1926222</guid><description>The V&#039;s, man, they&#039;re everywhere EVERYWHERE ALL I see is V&#039;S, V&#039;S, V&#039;S Vitriol, Vendetta, Victory IT&#039;S ALWAYS THERE I&#039;m the vacinee of veracity, like a vampire with vigor and verve. VERY CALM. VERY NORMAL. The VALUE of vitality, of vulnerability. The vibrancy of this vast vision, a vehicle of the vox populi to vehemently vie for this vocational viewpoint. But what does it all MEAN!?!?!?</description><pubDate>Thu, 25 Sep 2025 23:24:05 +0000</pubDate></item><item><title>List of Vintage Maps, Timelines, and Charts</title><link>https://blog.spacehey.com/entry?id=1309533</link><guid>https://blog.spacehey.com/entry?id=1309533</guid><description>I understand the shortcomings of some of these works and seek only their artistic value. If you would like something to be added to the list, let me know. I am specifically looking for works from a similar timeframe as the ones listed below (predominantly because the copyright has long since expired); if some are particularly interesting to me, regardless of the date of creation, then I will inclu...</description><pubDate>Mon, 18 Nov 2024 00:13:25 +0000</pubDate></item><item><title>console design has become BORING</title><link>https://blog.spacehey.com/entry?id=1203706</link><guid>https://blog.spacehey.com/entry?id=1203706</guid><description>Just look at the OG Xbox  LOOK AT IT  the X shape emblazoned across the top, the confident green circle, the name of the system embedded into, not one, but TWO places  the controller too, it&#039;</description><pubDate>Thu, 27 Jun 2024 06:30:21 +0000</pubDate></item><item><title>GLUE LORE</title><link>https://blog.spacehey.com/entry?id=1199955</link><guid>https://blog.spacehey.com/entry?id=1199955</guid><description>I wander as I go,    In this fathomless fight.    When I get there, I&#039;ll know.      I stand, ages ago,    Drowning in my own plight.    I wander as I go.      Looking for any show,    And a marvelous light.    When I get there, I&#039;ll know.      I hold all of this woe,    And hope to send it in flight.    I wander as I go.     And I fear I plateau   </description><pubDate>Sat, 22 Jun 2024 04:46:08 +0000</pubDate></item><item><title>Digital Minimalism is Stupid</title><link>https://blog.spacehey.com/entry?id=1195426</link><guid>https://blog.spacehey.com/entry?id=1195426</guid><description>To preface this: enjoy what you please, so long as no one is getting hurt. (That includes you, too!) I hate digital minimalism. I get the idea of cutting out technology so that you aren&#039;t getting constant dopamine hits that make you crave another hour of TikTok. I understand not wanting that, but why cut out as much tech as possible? Many of the people reading this have probably tried and failed t...</description><pubDate>Sun, 16 Jun 2024 09:54:52 +0000</pubDate></item><item><title>DOOM³ is a Good DOOM Game</title><link>https://blog.spacehey.com/entry?id=1187779</link><guid>https://blog.spacehey.com/entry?id=1187779</guid><description>People criticize DOOM³ for its deviation from the essence of DOOM. These people say that, because DOOM³ doesn&#039;t make you feel as powerful as the previous, or later, games in the series, it doesn&#039;t carry the same soul of the other games; in other words, they think the essence of DOOM is a power fantasy. I argue differently.  Each DOOM game surrounds a single marine slaughtering waves upon waves of ...</description><pubDate>Thu, 06 Jun 2024 07:55:20 +0000</pubDate></item><item><title>Half-Life 2 is an objectively perfect video game</title><link>https://blog.spacehey.com/entry?id=1152912</link><guid>https://blog.spacehey.com/entry?id=1152912</guid><description>every insignificant detail is finely tuned and placed in a world that still holds up  20 years after release not only that, but the broad strokes of the game are perfect too it&#039;s perplexing to see places you have yet to understand it&#039;s interesting to dissect the dialogue and subtext of the character&#039;s interactions it&#039;s fun to gun down Metropolice in the canals of City 17 it&#039;s exciting to race alon...</description><pubDate>Thu, 18 Apr 2024 02:24:01 +0000</pubDate></item><item><title>On the G-Man Dialogue:</title><link>https://blog.spacehey.com/entry?id=1139457</link><guid>https://blog.spacehey.com/entry?id=1139457</guid><description>He speaks in a sort of non-periodic stutter, with nice and long s&#039;s and what seems to be a struggle to breathe. He does seem to hesitate the first time he mentions his &quot;employers&quot; to Gordon. However, this does not seem to be directly written by Marc Laidlaw, so this is not to be taken as canon. Every once in a while, he just stops speaking, either to emphasize words, to choose his next words, or b...</description><pubDate>Thu, 28 Mar 2024 03:07:16 +0000</pubDate></item><item><title>ohh, THAT&#039;S what Valve can do for Portal 3</title><link>https://blog.spacehey.com/entry?id=1107689</link><guid>https://blog.spacehey.com/entry?id=1107689</guid><description>(Spoilers for the previous Portal games) so, at the end of Portal 2, GLaDOS deleted Caroline, right? but what if she never actually deleted Caroline? ok, hear me out: she never deleted Caroline because beneath all the abstractions, you are you, and nothing can change that in spite of being forcefully removed from Aperture, Chell goes right back in to help GLaDOS come to terms with the fact that sh...</description><pubDate>Sun, 18 Feb 2024 04:32:56 +0000</pubDate></item><item><title>game idea</title><link>https://blog.spacehey.com/entry?id=1107009</link><guid>https://blog.spacehey.com/entry?id=1107009</guid><description>ok I got this game idea that I think could work so, you&#039;re some sort of ninja or some shit, and it&#039;s semi-open world you have very fluid movement that feels really nice and responsive there would be different areas with different themes to each of them (a japanese-inspired village, a fire-filled jungle type thing, a desolate and destroyed area, and some others) the destroyed area would be traversa...</description><pubDate>Sat, 17 Feb 2024 08:36:43 +0000</pubDate></item><item><title>hl2 beta idea</title><link>https://blog.spacehey.com/entry?id=1021683</link><guid>https://blog.spacehey.com/entry?id=1021683</guid><description>so I have an idea for a mod for hl2, right? it&#039;s like coterminus, the hl2 mod, but we start in c17 we also follow along the beta story, or at least a version of it and I&#039;m gonna divide this up rq C17: the beginning, green field G-Man opening, okay? he hands you a gasmask and you wake up on the train you go into C17 and find Barney, he bails you out yadda yadda C17 is like the concept art, but it&#039;s...</description><pubDate>Wed, 20 Dec 2023 04:58:54 +0000</pubDate></item><item><title>Fun Fact:</title><link>https://blog.spacehey.com/entry?id=1020882</link><guid>https://blog.spacehey.com/entry?id=1020882</guid><description>TF2 takes place roughly in the 1950s, and Heavy states that it costs $400,000 to fire Sasha for 12 seconds  ($2,000,000 per minute; $200 per round) ; meaning that it costs close to $5,000,000 to fire Sasha for 12 seconds ($2,000,000 per minute;  $2,500 per round</description><pubDate>Tue, 19 Dec 2023 18:15:35 +0000</pubDate></item><item><title>why, oh why did we ever abandon skeuomorphic designs?</title><link>https://blog.spacehey.com/entry?id=979463</link><guid>https://blog.spacehey.com/entry?id=979463</guid><description>The designs require designers to actually design instead of reviewing their kindergarten shapes lesson and putting gradients on said shapes the argument of &quot;skeuomorphic designs are hard to read from afar or on small screens&quot; is stupid because minimalist designs can also be difficult to read under similar conditions or when viewed from up close</description><pubDate>Fri, 24 Nov 2023 04:56:43 +0000</pubDate></item><item><title>Archie Sonic Comic Progress</title><link>https://blog.spacehey.com/entry?id=678887</link><guid>https://blog.spacehey.com/entry?id=678887</guid><description>I&#039;ve just begun to read the comics and I want to see how long it&#039;ll take me to read through all 574 issues of the comic (+related comics). I will be deleting the issue as I read, so the one at the top will be the one I will read next! Reading order/issue list courtesy of the  Thanks, Ken Penders  blog. All notes and commentary have been moved </description><pubDate>Mon, 17 Apr 2023 00:23:22 +0000</pubDate></item><item><title>Pictures of Me!</title><link>https://blog.spacehey.com/entry?id=625530</link><guid>https://blog.spacehey.com/entry?id=625530</guid><description>An older pic of me (I&#039;ve grown a little bit since then) A newer pic of me</description><pubDate>Sat, 11 Mar 2023 05:27:19 +0000</pubDate></item><item><title>Heard of the Jetzons, Anyone?</title><link>https://blog.spacehey.com/entry?id=557877</link><guid>https://blog.spacehey.com/entry?id=557877</guid><description>Please tell me I&#039;m not the only one who listens to this band regularly. Update: I&#039;m not the only one!!</description><pubDate>Mon, 16 Jan 2023 07:41:17 +0000</pubDate></item><item><title>My Top 3 Video Games</title><link>https://blog.spacehey.com/entry?id=552139</link><guid>https://blog.spacehey.com/entry?id=552139</guid><description>Due to the lack of a space to write about video games in the interests box, and my want of a flow on my profile, I have decided to write about my favorite games here.      My preferred type of game is a challenging, 3D experience that makes me think about and remember my time with the game. A game doesn&#039;t have to meet this criteria exactly in order for me to enjoy it, though. I am going to convey ...</description><pubDate>Sat, 07 Jan 2023 08:17:07 +0000</pubDate></item></channel></rss>